

Think of it this way:ġ) You try a difficult maneuver, you fail, so you die. The difference between this and playing without save states was just that I had a quicker means to re-try things. Every difficult jump, movement, or other controller input had come from my hands. I then came to the realisation that I'd actually completed everything in the game. At the end of SMW I remember thinking at the end "Wow, that was hard, I never would have been able to do this without save states" and then went on to think "have I really achieved anything (gaming-wise), if I load state every time I die?". My platforming skills are quite rusty and I've never had great timing, so I used save states extensively. 2 and Super Mario World on the Wii U virtual console.

I recently completed Super Mario Bros., Super Mario Bros. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion
#Oswan save states Pc
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